Closure of Fortis Games Affects Over 440 Employees
Overview of Fortis Games’ Shut Down
Fortis Games, a San Francisco-based video game publisher known for its ambition and financial backing, has officially ceased operations, potentially leading to the loss of around 440 jobs. The news was reported by GamesBeat, highlighting the significant impact on its workforce.
Background of the Company
Founded over five years ago, Fortis Games aimed to innovate within the gaming industry, especially in mobile gaming. Under the leadership of CEO Steven Chiang, a former executive at EA Sports and WB Games, the company expanded by acquiring several development studios, including Doppio Games, Oktagon Games, and Metagame.
Funding and Financial Struggles
The initial funding for Fortis Games came from Las Vegas Sands, a firm recognized for its hospitality ventures and headed by the late Sheldon Adelson. Despite the early backing, the company faced challenges in achieving its business goals and could not secure the longevity it had hoped for in the gaming market.
Employee Reactions and Statements
Following the shutdown, several employees took to LinkedIn to share their experiences. CEO Steven Chiang expressed, “Fortis has been a labor of love for so many of us and we’re disappointed we weren’t able to achieve the goals we set for ourselves… Our primary focus will be on helping this talented team of individuals find new opportunities.”
Concept artist Pedro Gomes shared, “Today marks the end of my journey at Fortis Games… Being part of such a talented team has been an amazing experience, and I truly hope our paths cross again.” Scott Butterworth, the communications director, lamented the company’s inability to gain traction despite its unique approach to mobile gaming.
Reasons for Shutdown
According to communications from the company, the decision to shut down was influenced by Las Vegas Sands’ choice to end its funding, effectively terminating all contracts. Gustavo Coronet, a game production employee, noted that despite the groundbreaking work done, the financial support necessary for continued operation was no longer available.
Game Development Focus
Initially, Fortis concentrated on creating engaging social gaming experiences, believing that online interactions could enhance relationships through gameplay. The studio had aimed to redefine the games-as-a-service model, but ultimately, the performance metrics were insufficient to sustain ongoing operations. The company concluded its service for its game, Twilight Towers, on November 16, stating they were grateful for player support but could not maintain the game’s sustainability.
Conclusion
Fortis Games’ closure is a significant moment in the gaming industry, showcasing the challenges even well-funded companies can face. As the industry continues to evolve, many within the gaming community are left to ponder what this means for future ventures focused on interactive entertainment.
